package it.arnaldo.unibs.tamagolem; public class Game { private final Player player1; private final Player player2; private final ElementGraph worldBalance; private boolean restart = false; public Game(Player player1, Player player2, ElementGraph worldBalance) { this.player1 = player1; this.player2 = player2; this.worldBalance = worldBalance; } public Player getPlayer1() { return player1; } public Player getPlayer2() { return player2; } public ElementGraph getWorldBalance() { return worldBalance; } public boolean isRestart() { return restart; } public void setRestart(boolean restart) { this.restart = restart; } public void start() { // N int numberOfElements = worldBalance.getElements().size(); // P int numberOfStones = (int) Math.ceil((numberOfElements + 1) / 3.0) + 1; // G int numberOfTamaGolems = (int) Math.ceil(((numberOfElements - 1) * (numberOfElements - 2)) / (2.0 * numberOfStones)); // S int totalNumberOfStones = (int) Math.ceil((2.0 * numberOfTamaGolems * numberOfStones)); // Stones for each element int numberOfStonesPerElement = totalNumberOfStones / numberOfElements; // deve essere uguale alla somma della potenza di tutti gli elementi int totalPower = worldBalance.getTotalStrength(); System.out.println("Game started between " + player1.getName() + " and " + player2.getName()); System.out.println("Number of stones: " + numberOfStones); System.out.println("Number of elements: " + numberOfElements); System.out.println("Number of TamaGolems for every player: " + numberOfTamaGolems); System.out.println("Total number of stones: " + totalNumberOfStones); System.out.println("Total number of stones for each element: " + numberOfStonesPerElement); System.out.println("Total power: " + totalPower); System.out.println("Life points: " + totalPower); System.out.println("Press R to create a new game"); } }